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Safeats is an application designed to find recipes for those with food allergies. As well, it is also my first independently prototyped application in Sketch and my first project that followed Agile development. There were three phases included in the creation of this project, with phase 1 being user research, phase 2 being user flows and wire-framing, and phase 3 was the high-fidelity mockups. I also produced a document alongside the project that contains every major development in the project, from a competitive analysis to user flows. Here is a link to the pdf that contains the whole project: mcdaniel-phase-three-document
Since this application was made in Sketch, the application is fully prototyped and can be viewed through this link: https://www.sketch.com/s/44cdea6f-92fb-4d7c-af55-a6e2bf269dd3
If you want to interact with the prototype, please start on the Log-in Screen!
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These are the first mobile application screens that I’ve made in my career as a UX student. The concept of the app is to find nearby salons or barbers that are currently accepting walk-in appointments so that the user does not have to worry about scheduling an appointment. These screens were created in Adobe Photoshop.
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A cooperative boss fighting game designed for the FUSE event for April 2019. FUSE is a showcase of all projects done by the Interactive Media students at Bradley University. I designed the User Interface for Animal Arena Attack in Adobe Illustrator and Adobe XD. This was my first project done with a larger group (a group of ten other students), and I am pleased with the final state of the game.
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The prototype of the Industrial Illusions website created for the Big Idea Competition at Bradley University. I worked on this with another UX Designer at Bradley University named Kyle St. John. It was mostly created in Adobe XD, but Adobe Illustrator was used as well. Overall, the client was very satisfied with the outcome of this prototype.